#include #include #include "glgfx.h" #include "gfx.h" #include "main.h" #include "gui.h" int loop; int rot = 0; float dir = 0.0f; int main (int argc, char * argv[]) { //inits program initgfx(400,600, "rotating cube"); initglgfx(); setlight(0,10,10); setcam(0.0,0.0,1.0, 0.0,0.0,0.0, 0.0,1.0,0.0); //main loop, this is defined in main.h and global loop = 1; while(loop) { cleargfx(); clearglgfx(); //polls events, which are in a buffer //returns 1 if there is event in buffer //returns 0 if buffer is empty SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { //loop is a global defined in main.h case SDL_QUIT: printf("loop = 0;\n"); loop = 0; break; } } dir += 0.05; if (dir > 360.0f) { rot++; rot = rot % 3; dir = 0.0f; } switch (rot) { case 0: drawmodel(0.0f, 0.0f, -2.0f, dir, 0.0f, 0.0f); drawmodel(0.5f, 3.0f, -10.0f, dir, 0.0f, 0.0f); break; case 1: drawmodel(0.0f, 0.0f, -2.0f, 0.0f, dir, 0.0f); drawmodel(0.5f, 3.0f, -10.0f, 0.0f, dir, 0.0f); break; case 2: drawmodel(0.0f, 0.0f, -2.0f, 0.0f, 0.0f, dir); drawmodel(0.5f, 3.0f, -10.0f, 0.0f, 0.0f, dir); break; } updategfx(); } quitgfx(); return 0; }