#ifndef GLGFX_H #define GLGFX_H #include "GL/glew.h" #include "SOIL/SOIL.h" #include "GL/gl.h" #include "gfx.h" #include #include #include #include #include int initglgfx(); int genshaders(); int drawmodel(float x, float y, float z, float xr, float yr, float zr, float s); int setcam (float cpx, float cpy, float cpz, float clx, float cly, float clz, float cux, float cuy, float cuz); int setlight (float x, float y, float z); int quitglgfx(); int clearglgfx(); int glgfxloadtexture (const char * file); std::string readfile(const char *); #endif