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path: root/gui.cpp
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#include "gui.h"
hitbox::hitbox() {
		return;
}
int hitbox::add(int x, int y, int w, int h)  {
		SDL_Rect rr;
		rr.x = x;
		rr.y = y;
		rr.w = w;
		rr.h = h;
		rs.resize(rs.size()+1);
		rs[rs.size() - 1] = rr;
		return 0;
}
int hitbox::check(int x, int y) {
	int i = 0;
	while (i < rs.size()) {
		if ((rs[i].x <= x) && (x <= (rs[i].x + rs[i].w))) {
			if ((rs[i].y <= y) && (y <= (rs[i].y + rs[i].h))) {
				return i;
			}
		}
		i++;
	}
	return -1;
}
SDL_Rect hitbox::get(int index) {
	if ((index >= 0) && (index < rs.size())) {
		return rs[index];
	} else {
		//if properly managed should never happen
		SDL_Rect r;
		r.x = -10000;
		return r;
	}
}
butt::butt() {
	return;
}
int butt::add(int x, int y, int w, int h, std::string name) {
	boxes.add(x, y, w, h);
	names.resize(names.size() + 1);
	names[names.size() - 1] = name;
	states.resize(states.size() + 1);
	//zero means not toggled and not hovered
	states[states.size() - 1] = 0;
	return 0;
}
int butt::hover(int x, int y) {
	int i = 0;
	while (i < states.size()) {
		//sets hover bit to 0 by AND'ing with the opposite
		states[i] = states[i] & (~HOVER);
		i++;
	}
	int c = boxes.check(x, y);
	if (c != -1) {
		states[c] = states[c] | HOVER;
	}
	return 0;
}
int butt::press(int x, int y) {
	int c = boxes.check(x, y);
	if (c != -1) {
		states[c] = states[c] ^ TOGGLE;
		return 0;
	}
	return -1;
}
//doesn't do anything for now because just press will do the trick
int butt::unpress(int index) {
	states[index] = states[index] & (~TOGGLE);
}
int butt::drawbutt() {
	int i = 0;
	while (i < states.size()) {
		SDL_Rect r = boxes.get(i);
		SDL_Color c;
		switch (states[i]) {
			case TOGGLE :
				drawrect(r.x,r.y,r.w,r.h,140,140,140,255);
				c.r = 255;
				c.g = 255;
				c.b = 255;
				c.a = 255;
				drawtext(r.x, r.y, names[i].c_str(),c);
			break;
			case HOVER :
				drawrect(r.x,r.y,r.w,r.h,140,140,140,255);
				c.r = 255;
				c.g = 255;
				c.b = 255;
				c.a = 255;
				drawtext(r.x, r.y, names[i].c_str(),c);
			break;
			case TOGGLE | HOVER :
				drawrect(r.x,r.y,r.w,r.h,140,140,140,255);
				c.r = 255;
				c.g = 255;
				c.b = 255;
				c.a = 255;
				drawtext(r.x, r.y, names[i].c_str(),c);
			break;
			default :
				drawrect(r.x,r.y,r.w,r.h,140,140,140,255);
				c.r = 0;
				c.g = 0;
				c.b = 0;
				c.a = 255;
				drawtext(r.x, r.y, names[i].c_str(),c);
			break;
		}
		i++;
	}
	return 0;
}

int butt::state(int index){
	if ((index >= 0) && (index < states.size())) {
		return states[index];
	} else {
		return -1;
	}
}
int butt::size() {
	return states.size();
}
//---=[TBUFF]=---
//
//
//
tbuff::tbuff() {
	return;
}
int tbuff::add(int x, int y, int w, int h) {
	boxes.add(x, y, w, h);
	buffs.resize(buffs.size() + 1);
	buffs[buffs.size() - 1] = "";
	states.resize(states.size() + 1);
	//zero means not toggled and not hovered
	states[states.size() - 1] = 0;
	return 0;
}
int tbuff::hover(int x, int y) {
	int i = 0;
	while (i < states.size()) {
		//sets hover bit to 0 by AND'ing with the opposite
		states[i] = states[i] & (~HOVER);
		i++;
	}
	int c = boxes.check(x, y);
	if (c != -1) {
		states[c] = states[c] | HOVER;
	}
	return 0;
}
int tbuff::press(int x, int y) {
	int i = 0;
	while (i < states.size()) {
		//sets hover bit to 0 by AND'ing with the opposite
		states[i] = states[i] & (~TOGGLE);
		i++;
	}
	int c = boxes.check(x, y);
	
	if (c != -1) {
		states[c] = states[c] ^ TOGGLE;
		SDL_Rect r = boxes.get(c);
		SDL_StartTextInput();
		SDL_SetTextInputRect(&r);
	} else {
		SDL_StopTextInput();
	}
	return 0;
}
//doesn't do anything for now because just press will do the trick
int tbuff::unpress(int index) {
	states[index] = states[index] & (~TOGGLE);
	SDL_StopTextInput();
}
int tbuff::drawtbuff() {
	int i = 0;
	while (i < states.size()) {
		SDL_Rect r = boxes.get(i);
		SDL_Color c;
		switch (states[i]) {
			case TOGGLE :
				drawrect(r.x,r.y,r.w,r.h,140,140,140,255);
				c.r = 255;
				c.g = 255;
				c.b = 255;
				c.a = 255;
				drawtext(r.x, r.y, buffs[i].c_str(),c);
			break;
			case HOVER :
				drawrect(r.x,r.y,r.w,r.h,180,180,180,255);
				c.r = 0;
				c.g = 0;
				c.b = 0;
				c.a = 0;
				drawtext(r.x, r.y, buffs[i].c_str(),c);
			break;
			case TOGGLE | HOVER :
				drawrect(r.x,r.y,r.w,r.h,180,180,180,255);
				c.r = 0;
				c.g = 0;
				c.b = 0;
				c.a = 0;
				drawtext(r.x, r.y, buffs[i].c_str(),c);
			break;
			default :
				drawrect(r.x,r.y,r.w,r.h,140,140,140,255);
				c.r = 0;
				c.g = 0;
				c.b = 0;
				c.a = 255;
				drawtext(r.x, r.y, buffs[i].c_str(),c);
			break;
		}
		i++;
	}
	return 0;
}
int tbuff::reset() {
	int i = 0;
	while (i < buffs.size()) {
		buffs[i] = "";
		i++;
	}
	return 0;
}
int tbuff::charin(const char *text) {
	int i = 0;
	while (i < states.size()) {
		if (states[i] & TOGGLE) {
			buffs[i] = buffs[i] + text;
		}
		i++;
	}
	return 0;
}
int tbuff::state(int index){
	if ((index >= 0) && (index < states.size())) {
		return states[index];
	} else {
		return -1;
	}
}
int tbuff::size() {
	return states.size();
}