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#include "turtle.h"
/*assigns initial values to turtle position*/
int tx = 0;
int ty = 0;
int td = UP;
/*loads a map from a 20x20 ascii plaintext file excluding newlines*/
/* returns any io errors*/
/*returns 0 on sucess */
int loadmap(char * filename) {
/*file of the map to load*/
FILE * mapfile = fopen(filename,"r");
if (mapfile == NULL) {
printf("error loading map file\n");
return -1;
}
for (int yi = 0; yi < 20; yi++) {
for (int xi = 0; xi < 20; xi++) {
map[xi][yi] = fgetc(mapfile);
if (map[xi][yi] == EOF) {
return EOF;
}
}
/*to account for newlines*/
fgetc(mapfile);
}
printmap();
return 0;
}
/*moves the turtle, will keep moving until either blocks runs out or it can't
* moveforwards anymore, only non '#' chars can be moveable*/
void go(int blocks){
/*position of blocks to move to*/
unsigned int mx, my;
for (int i = 0; i < blocks; i++) {
switch (td) {
/*using modulus to wrap them around*/
case UP:
mx = (tx)%20;
my = (ty - 1)%20;
break;
case DOWN:
mx = (tx)%20;
my = (ty + 1)%20;
break;
case LEFT:
mx = (tx + 1)%20;
my = (ty)%20;
break;
case RIGHT:
mx = (tx - 1)%20;
my = (ty)%20;
break;
}
/*keeps turtle in the boundaries of the map*/
if(mx < 0) {
mx = 0;
}
if(mx >= 20) {
mx = 19;
}
if(my < 0) {
my = 0;
}
if(my >= 20) {
my = 19;
}
if (map[mx][my] != '#') {
tx = mx;
ty = my;
}
printmap();
/*victory screen*/
if (map[tx][ty] == '$') {
printf("YOU WON! CONGRATS!\n");
}
sleep(1);
}
}
/*sets the irction, no sanity checking*/
void turn(int direction){
td = direction;
printmap();
sleep(1);
return;
}
void printmap() {
/*terminal escape code to move cursor to 0,0*/
printf("\033[1;1H");
for (int yi = 0; yi < 20; yi++) {
for (int xi = 0; xi < 20; xi++) {
if ((yi == ty) && (xi == tx)){
switch (td) {
case UP:
printf("\033[32m^\033[37m");
break;
case DOWN:
printf("\033[32mV\033[37m");
break;
case LEFT:
printf("\033[32m>\033[37m");
break;
case RIGHT:
printf("\033[32m<\033[37m");
break;
}
} else {
printf("%c",map[xi][yi]);
}
}
printf("\n");
}
}
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