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#include<stdio.h>
#include<string.h>
#include<stdint.h>
#include<stdlib.h>
/* map holding the pixels for a 200x200 pixel imagebuffer, [x][y] 
 * bits are in braille order within each byte
 */
uint8_t map[100][50];
/* takes char storing the on/off positions of 8 points, in braille encoding
 * order, and prints the corresponding braille char
 */

/* global state bit switch */
uint8_t state = 3;
#define STATE_LOOP 0x01
#define STATE_DEJURE 0x02

void printbraille(uint8_t points) {
	/* outputs braille characters, the encoding for braile is:
	 * 1 4
	 * 2 5
	 * 3 6
	 * 7 8
	 * with the block being in U+2800 to U+28FF
	 * in utf8 that's encoded
	 * 1110xxxx 10xxxxxx 10xxxxxx
	 * [1110](0010) [10](1000)87 [10]654321
	 */
	printf("%c%c%c", 
		0b11100010, 
		0b10100000 | (points >> 6),
		0b10000000 | (points & 0b00111111));
}
/* prints the map, clears output before aswell*/
void printmap() {
	uint8_t xi = 0;
	uint8_t yi = 0;
	/*terminal escape code to move the cursor to beginning of screen or 1,1*/
	printf("\033[1;1H");
	while (yi < 50) {
		xi = 0;
		while (xi < 100) {
			printbraille(map[xi][yi]);
			xi++;
		}
		printf("\n");
		yi++;
	}
}
/* sets a pixel in the map, converts x,y coordinates to braille order
 * if set is 0, then set it to 0
 * if 1, set to 1
 * if > 1, flip
 * does not throw errors
 */
void setpixel(uint8_t x, uint8_t y,uint8_t set) {
	/* anchor x and y coordinates, eg the index in map*/
	uint8_t ax;
	uint8_t ay;
	/*bitmask in braille order of the byte in mask*/
	uint8_t shift = 0x01;
	/* check if out of bounds, since the arguments are unsigned, don't have
	 * to check below 0, doesn't throw errors
	 */
	if ( (x >= 200 ) || (y >= 200) ) {
		return;
	}
	/* integer division rounds down, therefore dividing will always get the
	 * index
	 */
	ax = x/2;
	ay = y/4;
	/*
	 * maps to braille order based off of x and y offsets
	 * 1 4
	 * 2 5
	 * 3 6
	 * 7 8
	 */
	switch(x % 2) {
		case 0:
			switch (y % 4) {
				case 0:
					shift = shift << 0;
				break;
				case 1:
					shift = shift << 1;
				break;
				case 2:
					shift = shift << 2;
				break;
				case 3:
					shift = shift << 6;
				break;
			}
		break;
		case 1:
			switch (y % 4) {
				case 0:
					shift = shift << 3;
				break;
				case 1:
					shift = shift << 4;
				break;
				case 2:
					shift = shift << 5;
				break;
				case 3:
					shift = shift << 7;
				break;
			}
		break;
	}
	/* sets the bit based on set*/
	switch (set) {
		case 0:
			map[ax][ay] = map[ax][ay] & (~shift);
		break;
		case 1:
			map[ax][ay] = map[ax][ay] | shift;
		break;
		default:
			map[ax][ay] = ((~map[ax][ay]) & shift) | 
					((~shift) & map[ax][ay]);
		break;
	}
	return;
}
/*takes two points and draws a line between them, dot specifies that every nth x
 * point be drawn, if dot != 1, then a dotted line is drawn
 */
void drawline(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, uint8_t dot) {
	/*temporary x and y for switching x1,y1 and x2,y1 if x1>x2*/
	uint8_t tv;
	/*number of x values to translate*/
	uint8_t dx;
	/*number of y values to translate*/
	uint8_t dy;
	/* for whether dy should be positive or negative, 1 pos, 0 neg*/
	uint8_t dir;
	/*drawin index*/
	uint8_t xi = 0;
	/*makes sure that x1 < x2, otherwise switch them arround*/
	if (x1 > x2) {
		tv = x1;
		x1 = x2;
		x2 = tv;
		tv = y1;
		y1 = y2;
		y2 = tv;
	}
	dx = x2 - x1;
	/*find absolute
	 * dir is used since i'm planning to port to a platform that may not
	 * have signed ints.
	 */
	if (y1 > y2) {
		dir = 0;
		dy = y1 - y2;
	} else {
		dir = 1;
		dy = y2 - y1;
	}
	/*
	 *For vertical Lines
	 * Uses xi as a y index now
	 */
	if (x1 == x2) {
		while (xi <= dy) {
			if (dir) {
				setpixel(x1, y1 + xi, 1);
			} else {
				setpixel(x1, y1 - xi, 1);
			}
			xi++;
		}
	}
	/*
	 * loop through x and draws y in line, dots done with modulus.
	 */
	while (xi <= (dx)) {
		if ((xi % dot) == 0) {
			if (dir) {
				setpixel(x1 + xi, y1 + ((dy/dx * xi)),1);
			} else {
				setpixel(x1 + xi, y1 - ((dy/dx * xi)) ,1);
			}
		}
		xi++;
	}
	
	return;	
}
/*node, the thing being simulated 
 * 16 bytes each
 */
struct node {
	/*culture to compare similatiry*/
	uint8_t culture;
	/*strength to spread culture*/
	uint8_t memetic;
	/*strength martial*/
	uint8_t martial;
	/*state allegiance*/
	uint8_t dejure;
	/*x and y positions*/
	uint8_t x;
	uint8_t y;
	/*connections to other nodes, 0 represents none*/
	uint8_t connections[10];
};
/*all the nodes, 0 is not used*/
struct node nodes[256];
/*makes a new random node*/
struct node makenode() {
	/*node to work on*/
	struct node rnode;
	rnode.culture = (uint8_t)rand();
	rnode.memetic = (uint8_t)rand();
	rnode.martial = (uint8_t)rand();
	rnode.dejure = (uint8_t)rand();
	rnode.x = (uint8_t)rand();
	while (rnode.x >= 200) {
		rnode.x = (uint8_t)rand();
	}
	rnode.y = (uint8_t)rand();
	while (rnode.y >= 200) {
		rnode.y = (uint8_t)rand();
	}
	memset(rnode.connections, 0, 10*sizeof(uint8_t));
	return rnode;
}
/*draws nodes based on dejure or culture*/
void drawnode(struct node drawn) {
	/*which symbol to draw*/
	uint8_t symbol;
	if (state & STATE_DEJURE) {
		symbol = drawn.dejure;
	} else {
		symbol = drawn.culture;
	}
	/* draws symbol*/
	/*layout as follows 
	 * 012
	 * 7X3
	 * 654
	 */
	setpixel(drawn.x, drawn.y, 1);
	setpixel(drawn.x-1, drawn.y-1, (symbol & (0x01 << 0)) && 1);
	setpixel(drawn.x, drawn.y-1, (symbol & (0x01 << 1)) && 1);
	setpixel(drawn.x+1, drawn.y-1, (symbol & (0x01 << 2)) && 1);
	setpixel(drawn.x+1, drawn.y, (symbol & (0x01 << 3)) && 1);
	setpixel(drawn.x+1, drawn.y+1, (symbol & (0x01 << 4)) && 1);
	setpixel(drawn.x, drawn.y+1, (symbol & (0x01 << 5)) && 1);
	setpixel(drawn.x-1, drawn.y+1, (symbol & (0x01 << 6)) && 1);
	setpixel(drawn.x-1, drawn.y, (symbol & (0x01 << 7)) && 1);
	/*draws memetic strenth*/
	/*Ma
	 *00123 Me
	 *1XXX4
	 *2XOX5
	 *3XXX6
	 *45677
	 */
	//a swich without breaks keeps executing
	switch (drawn.memetic / 32) {
		case 7:
			setpixel(drawn.x+2,drawn.y+2,1);
		case 6:
			setpixel(drawn.x+2,drawn.y+1,1);
		case 5:
			setpixel(drawn.x+2,drawn.y,1);
		case 4:
			setpixel(drawn.x+2,drawn.y-1,1);
		case 3:
			setpixel(drawn.x+2,drawn.y-2,1);
		case 2:
			setpixel(drawn.x+1,drawn.y-2,1);
		case 1:
			setpixel(drawn.x,drawn.y-2,1);
		case 0:
			setpixel(drawn.x-1,drawn.y-2,1);
	}
	//martial strenth
	switch (drawn.martial / 32) {
		case 7:
			setpixel(drawn.x+1,drawn.y+2,1);
		case 6:
			setpixel(drawn.x,drawn.y+2,1);
		case 5:
			setpixel(drawn.x-1,drawn.y+2,1);
		case 4:
			setpixel(drawn.x-2,drawn.y+2,1);
		case 3:
			setpixel(drawn.x-2,drawn.y+1,1);
		case 2:
			setpixel(drawn.x-2,drawn.y,1);
		case 1:
			setpixel(drawn.x-2,drawn.y-1,1);
		case 0:
			setpixel(drawn.x-2,drawn.y-2,1);
	}
	//draws connections
	for (uint8_t i = 0; i < 10; i++) {
		if (drawn.connections[i] != 0) {
			drawline(drawn.x, drawn.y, 
				nodes[drawn.connections[i]].x,
				nodes[drawn.connections[i]].y, 
				1);
		}
	}
}

int main (int argc, char * argv[]) {
	/*holds keypress*/
	char input;
	/*zeroing map*/
	memset(map, 0, sizeof(map[0][0]) * 100 * 50);
	/*seeds random*/
	srand(696969);
	for (int i = 0; i < 64; i++) {
		nodes[i] = makenode();
	}
	while (state & STATE_LOOP) {
		for (int i = 1; i < 64; i++) {
			drawnode(nodes[i]);
		}
		drawnode(nodes[0]);
		printmap();

		
		/* checks input*/
		input = getc(stdin);
		/*haven't set the terminal to raw mode so will still need
 		 * space
		 */
		if (input == 'q') {
			state = state & (~STATE_LOOP);
		}
	}
	return 0;
}