summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorknolax <1339802534.kk@gmail.com>2017-03-01 12:01:41 -0500
committerknolax <1339802534.kk@gmail.com>2017-03-01 12:01:41 -0500
commit21f3329340ccd9a8c42335f84b34d3f7e4a2e99a (patch)
tree745b30ca9313244caea8ea08307a08732e0a98e9
parent50462167289384ba8c546331a71d8d8558f06c80 (diff)
fixed reflection shading and added colored light.
-rw-r--r--example/fragmentshader.glsl19
-rwxr-xr-xexample/mainbin54184 -> 54360 bytes
-rw-r--r--example/main.cpp16
-rw-r--r--example/main.obin5152 -> 5904 bytes
-rw-r--r--example/textures/elevold.bmpbin0 -> 4000138 bytes
-rw-r--r--example/textures/frederickelev.pngbin0 -> 19336 bytes
-rw-r--r--example/textures/frederickelev.xcfbin0 -> 111015 bytes
-rw-r--r--glgfx.cpp13
-rw-r--r--glgfx.h4
-rw-r--r--glgfx.obin62104 -> 62960 bytes
-rw-r--r--libglgfx.abin66420 -> 67374 bytes
11 files changed, 34 insertions, 18 deletions
diff --git a/example/fragmentshader.glsl b/example/fragmentshader.glsl
index 631ea69..fc7b4c8 100644
--- a/example/fragmentshader.glsl
+++ b/example/fragmentshader.glsl
@@ -2,6 +2,7 @@
out vec4 outpix;
uniform vec3 campos;
uniform vec3 lightpos;
+uniform vec4 lightattrib;
uniform sampler2D tex;
uniform sampler2D elev;
//varing blends them it is transformed to world space
@@ -18,18 +19,30 @@ void main()
float diffuse = dot(lightnormal, fragnormal.xyz);
if (diffuse < 0.0) {
diffuse = 0.0;
+ } else {
}
vec3 camnormal = normalize(campos - refpos);
- lightnormal = -normalize((lightpos - refpos)); // this time it is an incoming vector
+ lightnormal = normalize((refpos - lightpos)); // this time it is an incoming vector
vec3 refnormal = lightnormal - (2 * dot(lightnormal, fragnormal.xyz) * fragnormal.xyz);
float reflect = dot(camnormal, refnormal);
+ if (reflect < 0.0) {
+ reflect = 0.0;
+ } else {
+ }
diffuse = pow(diffuse, 2.0);
reflect = pow(reflect, 2.0);
- float light = (elevpix.b) * reflect + elevpix.a * diffuse;
+ float dist = abs(length(difpos - lightpos)) / lightattrib.a;
+ if (dist > 1.0) {
+ dist = 1.0;
+ }
+ dist = 1 - pow(dist, 4.0);
+ float lightr = (elevpix.b) * 1.0 * lightattrib.r * reflect + elevpix.a * 1.0 * dist * diffuse;
+ float lightg = (elevpix.b) * 1.0 * lightattrib.g * reflect + elevpix.a * 1.0 * dist * diffuse;
+ float lightb = (elevpix.b) * 1.0 * lightattrib.b * reflect + elevpix.a * 1.0 * dist * diffuse;
vec4 texpix = texture(tex, fragtexcoord);
//this should be the vertex in camera space without the w value
//outpix = gl_FragCoord;
- outpix = light * texpix;
+ outpix = vec4(lightr * texpix.r, lightg * texpix.g, lightb * texpix.b, texpix.a);
//outpix = vec4(light * 1.0,light * 1.0,light * 1.0, 1.0);
//outpix = vec4(fragpos.x ,fragpos.y ,fragpos.z, 0.5);
//outpix = vec4(fragnormal.x, fragnormal.y, fragnormal.z, 0.5);
diff --git a/example/main b/example/main
index 248dc85..9f2411e 100755
--- a/example/main
+++ b/example/main
Binary files differ
diff --git a/example/main.cpp b/example/main.cpp
index a92ce4b..6b7975c 100644
--- a/example/main.cpp
+++ b/example/main.cpp
@@ -11,7 +11,7 @@ int main (int argc, char * argv[]) {
//inits program
initgfx(400,600, "rotating cube");
initglgfx();
- setlight(0,10,10);
+ setlight(2.0,10.0,3.0, 1.0, 0.5, 0.5, 15.0);
setcam(0.0,0.0,1.0, 0.0,0.0,0.0, 0.0,1.0,0.0);
//main loop, this is defined in main.h and global
loop = 1;
@@ -40,19 +40,19 @@ int main (int argc, char * argv[]) {
}
switch (rot) {
case 0:
- drawmodel(0.0f, 0.0f, -2.0f, dir, 0.0f, 0.0f, 1.0);
- drawmodel(0.5f, 3.0f, -10.0f, dir, 0.0f, 0.0f, 1.0);
+ drawmodel(0.0f, 0.0f, -2.0f, dir, 0.0f, 0.0f, 1.0, 1.0, 1.0);
+ drawmodel(0.5f, 3.0f, -10.0f, dir, 0.0f, 0.0f, 1.0, 1.0, 1.0);
break;
case 1:
- drawmodel(0.0f, 0.0f, -2.0f, 0.0f, dir, 0.0f, 1.0);
- drawmodel(0.5f, 3.0f, -10.0f, 0.0f, dir, 0.0f, 1.0);
+ drawmodel(0.0f, 0.0f, -2.0f, 0.0f, dir, 0.0f, 1.0, 1.0, 1.0);
+ drawmodel(0.5f, 3.0f, -10.0f, 0.0f, dir, 0.0f, 1.0, 1.0, 1.0);
break;
case 2:
- drawmodel(0.0f, 0.0f, -2.0f, 0.0f, 0.0f, dir, 1.0);
- drawmodel(0.5f, 3.0f, -10.0f, 0.0f, 0.0f, dir, 1.0);
+ drawmodel(0.0f, 0.0f, -2.0f, 0.0f, 0.0f, dir, 1.0, 1.0, 1.0);
+ drawmodel(0.5f, 3.0f, -10.0f, 0.0f, 0.0f, dir, 1.0, 1.0, 1.0);
break;
}
- drawmodel(0.0f, -2.0, -5.0,0.0,0.0,0.0,1.0 );
+ drawmodel(0.0f, -2.0, -5.0,0.0,0.0,0.0,10.0, 1.0, 10.0 );
updategfx();
}
quitgfx();
diff --git a/example/main.o b/example/main.o
index 0a41d2f..c6267ba 100644
--- a/example/main.o
+++ b/example/main.o
Binary files differ
diff --git a/example/textures/elevold.bmp b/example/textures/elevold.bmp
new file mode 100644
index 0000000..cb9fec6
--- /dev/null
+++ b/example/textures/elevold.bmp
Binary files differ
diff --git a/example/textures/frederickelev.png b/example/textures/frederickelev.png
new file mode 100644
index 0000000..b3f13b5
--- /dev/null
+++ b/example/textures/frederickelev.png
Binary files differ
diff --git a/example/textures/frederickelev.xcf b/example/textures/frederickelev.xcf
new file mode 100644
index 0000000..8b7cd36
--- /dev/null
+++ b/example/textures/frederickelev.xcf
Binary files differ
diff --git a/glgfx.cpp b/glgfx.cpp
index 7b54254..f3cdec9 100644
--- a/glgfx.cpp
+++ b/glgfx.cpp
@@ -11,6 +11,7 @@ GLint rothandler;
GLint camhandler;
GLint camposhandler;
GLint lightposhandler;
+GLint lightattribhandler;
//device coordinates
// ^
// (y+)
@@ -211,6 +212,7 @@ int genshaders() {
rothandler = glGetUniformLocation(shaderprogramhandle, "rot");
lightposhandler = glGetUniformLocation(shaderprogramhandle, "lightpos");
camposhandler = glGetUniformLocation(shaderprogramhandle, "campos");
+ lightattribhandler = glGetUniformLocation(shaderprogramhandle, "lightattrib");
}
//opens a filebuffer stream and reads every char
std::string readfile(char const * filename) {
@@ -237,13 +239,14 @@ int setcam (float cpx, float cpy, float cpz, float clx, float cly, float clz, fl
glUniform3fv(camposhandler, 1, glm::value_ptr(glm::vec3(cpx,cpy,cpz)));
return 0;
}
-int setlight (float x, float y, float z) {
- glUniform3fv(camposhandler, 1, glm::value_ptr(glm::vec3(x,y,z)));
+int setlight (float x, float y, float z, float r, float g, float b, float lim) {
+ glUniform3fv(lightposhandler, 1, glm::value_ptr(glm::vec3(x,y,z)));
+ glUniform4fv(lightattribhandler, 1, glm::value_ptr(glm::vec4(r,g,b,lim)));
return 0;
}
//draws the model, setting perspective transform and position transform
//done with magic numbers for now for testing purposes
-int drawmodel(float x, float y, float z, float xr, float yr, float zr, float s) {
+int drawmodel(float x, float y, float z, float xr, float yr, float zr, float xs, float ys, float zs) {
// the transformation matrix = rotation matrix of object * scaling matrix * translaton matrix representing difference in camera and object location * -rotation matrix of the camera * perspective transform
//order of application ir right to left
//fov, aspect ratio, size of near and far planes distance
@@ -258,12 +261,12 @@ int drawmodel(float x, float y, float z, float xr, float yr, float zr, float s)
// glm::vec4(0.0f,0.0f,0.5f,1.0f) //w just make it 1
//);
//the translation matrix, matrixes added last are applied first
- glm::mat4 tran;
- tran = glm::scale(tran, glm::vec3(s,s,s));
+ glm::mat4 tran;
tran = glm::translate(tran, glm::vec3(x,y,z));
tran = glm::rotate(tran,glm::radians(xr),glm::vec3(1,0,0)); // axis of rotation x y z
tran = glm::rotate(tran,glm::radians(yr),glm::vec3(0,1,0));
tran = glm::rotate(tran,glm::radians(zr),glm::vec3(0,0,1));
+ tran = glm::scale(tran, glm::vec3(xs, ys, zs));
glm::mat4 rot;
rot = glm::rotate(rot,glm::radians(xr),glm::vec3(1,0,0)); // axis of rotation x y z
rot = glm::rotate(rot,glm::radians(yr),glm::vec3(0,1,0));
diff --git a/glgfx.h b/glgfx.h
index ec40f88..8d0137a 100644
--- a/glgfx.h
+++ b/glgfx.h
@@ -11,9 +11,9 @@
#include <glm/gtc/type_ptr.hpp>
int initglgfx();
int genshaders();
-int drawmodel(float x, float y, float z, float xr, float yr, float zr, float s);
+int drawmodel(float x, float y, float z, float xr, float yr, float zr, float xs, float ys, float zs);
int setcam (float cpx, float cpy, float cpz, float clx, float cly, float clz, float cux, float cuy, float cuz);
-int setlight (float x, float y, float z);
+int setlight (float x, float y, float z, float r, float g, float b, float lim);
int quitglgfx();
int clearglgfx();
int glgfxloadtexture (const char * file);
diff --git a/glgfx.o b/glgfx.o
index 9dcb566..f5a2f42 100644
--- a/glgfx.o
+++ b/glgfx.o
Binary files differ
diff --git a/libglgfx.a b/libglgfx.a
index ed6181a..0dadadc 100644
--- a/libglgfx.a
+++ b/libglgfx.a
Binary files differ