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authorknolax <1339802534.kk@gmail.com>2017-03-10 11:31:48 -0500
committerknolax <1339802534.kk@gmail.com>2017-03-10 11:31:48 -0500
commita8b8bf1d5e08f56d0f71536889b691335435adfe (patch)
tree1f91b891c8283b02c233df658ae96717f7ab6cd1 /glgfx.h
parent21f3329340ccd9a8c42335f84b34d3f7e4a2e99a (diff)
added magic code for second shader, prepared to be for shadow rendering, added roadmap
Diffstat (limited to 'glgfx.h')
-rw-r--r--glgfx.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/glgfx.h b/glgfx.h
index 8d0137a..e036c4c 100644
--- a/glgfx.h
+++ b/glgfx.h
@@ -11,6 +11,9 @@
#include <glm/gtc/type_ptr.hpp>
int initglgfx();
int genshaders();
+int genshadowshaders();
+int useregshaders();
+int useshadowshaders();
int drawmodel(float x, float y, float z, float xr, float yr, float zr, float xs, float ys, float zs);
int setcam (float cpx, float cpy, float cpz, float clx, float cly, float clz, float cux, float cuy, float cuz);
int setlight (float x, float y, float z, float r, float g, float b, float lim);