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-rw-r--r--example/fragmentshader.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/example/fragmentshader.glsl b/example/fragmentshader.glsl
index fc7b4c8..064dad6 100644
--- a/example/fragmentshader.glsl
+++ b/example/fragmentshader.glsl
@@ -36,9 +36,9 @@ void main()
dist = 1.0;
}
dist = 1 - pow(dist, 4.0);
- float lightr = (elevpix.b) * 1.0 * lightattrib.r * reflect + elevpix.a * 1.0 * dist * diffuse;
- float lightg = (elevpix.b) * 1.0 * lightattrib.g * reflect + elevpix.a * 1.0 * dist * diffuse;
- float lightb = (elevpix.b) * 1.0 * lightattrib.b * reflect + elevpix.a * 1.0 * dist * diffuse;
+ float lightr = (elevpix.b) * 0.5 * lightattrib.r * reflect + elevpix.a * 0.5 * dist * diffuse;
+ float lightg = (elevpix.b) * 0.5 * lightattrib.g * reflect + elevpix.a * 0.5 * dist * diffuse;
+ float lightb = (elevpix.b) * 0.5 * lightattrib.b * reflect + elevpix.a * 0.5 * dist * diffuse;
vec4 texpix = texture(tex, fragtexcoord);
//this should be the vertex in camera space without the w value
//outpix = gl_FragCoord;