diff options
Diffstat (limited to 'example/vertexshader.glsl')
-rw-r--r-- | example/vertexshader.glsl | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/example/vertexshader.glsl b/example/vertexshader.glsl index 4187969..f60ec9f 100644 --- a/example/vertexshader.glsl +++ b/example/vertexshader.glsl @@ -2,9 +2,15 @@ uniform mat4 proj; uniform mat4 tran; uniform mat4 cam; +uniform mat4 rot; in vec3 position; - +in vec3 vnormal; +varying vec4 fragpos; +varying vec4 fragnormal; // if this needs to not be blended jsut have all vertexes in a poly be the same void main() { - gl_Position = proj * cam * tran * vec4(position, 1.0f); + //this is the actual position + gl_Position = proj * cam * tran * vec4(position, 1.0f);// - vec4(gl_Normal, 1.0f); + fragpos = tran * vec4(position, 1.0f); + fragnormal = (tran * vec4(vnormal, 1.0f)) - (tran * vec4(0.0, 0.0, 0.0, 1.0)); } |