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#include<stdio.h>
#include<time.h>
#include "glgfx.h"
#include "gfx.h"
#include "main.h"
#include "gui.h"
int loop;
int rot = 0;
float dir = 0.0f;
int main (int argc, char * argv[]) {
//inits program
initgfx(400,600, "rotating cube");
initglgfx();
setlight(0,10,10);
setcam(0.0,0.0,1.0, 0.0,0.0,0.0, 0.0,1.0,0.0);
//main loop, this is defined in main.h and global
loop = 1;
while(loop) {
cleargfx();
//polls events, which are in a buffer
//returns 1 if there is event in buffer
//returns 0 if buffer is empty
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
//loop is a global defined in main.h
case SDL_QUIT:
printf("loop = 0;\n");
loop = 0;
break;
}
}
dir += 0.05;
if (dir > 360.0f) {
rot++;
rot = rot % 3;
dir = 0.0f;
}
switch (rot) {
case 0:
drawmodel(0.0f, 0.0f, -2.0f, dir, 0.0f, 0.0f);
drawmodel(0.5f, 3.0f, -10.0f, dir, 0.0f, 0.0f);
break;
case 1:
drawmodel(0.0f, 0.0f, -2.0f, 0.0f, dir, 0.0f);
drawmodel(0.5f, 3.0f, -10.0f, 0.0f, dir, 0.0f);
break;
case 2:
drawmodel(0.0f, 0.0f, -2.0f, 0.0f, 0.0f, dir);
drawmodel(0.5f, 3.0f, -10.0f, 0.0f, 0.0f, dir);
break;
}
updategfx();
}
quitgfx();
return 0;
}
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