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#include <stdio.h>
int main () {
	float vertexdata[] = {
		-0.5, 0.5, -.5, // x y z
		0.5, 0.5, -.5,
		0.5, -0.5, -.5,
		-0.5, -0.5, -.5,
		-0.5, 0.5, 0.5, // x y z
		0.5, 0.5, 0.5,
		0.5, -0.5, 0.5,
		-0.5, -0.5, 0.5,
		//normal positions
		1.0, 0.0, 0.0,
		-1.0, 0.0, 0.0,
		0.0, 1.0, 0.0,
		0.0, -1.0, 0.0,
		0.0, 0.0, 1.0,
		0.0, 0.0, -1.0,
	};
	//polygons of the box mode based on the vertex data.
	//they must be clockwise from the front so that they are culled when not
	//seen
	int elementdata[] = {
		0,13, 1,13, 3,13,
		3,13, 1,13, 2,13,

		1,8, 5,8, 2,8,
		2,8, 5,8, 6,8,

		5,12, 4,12, 6,12,
		4,12, 7,12, 6,12,

		4,9, 0,9, 7,9,
		0,9, 3,9, 7,9,

		3,11, 6,11, 7,11,
		2,11, 6,11, 3,11,

		0,10, 4,10, 5,10,
		5,10, 1,10, 0,10,
	};
	int i = 0;
	printf("float vertexdata[] = {\n");
	while (i < 72) {
		printf("%f,%f,%f, ",vertexdata[(elementdata[i] * 3)],vertexdata[(elementdata[i] * 3) + 1],vertexdata[(elementdata[i] * 3 )+ 2]);
		if (((i + 1) % 6) == 0) {
			printf("\n");
		} else if (((i + 1) % 2) == 0) {
			printf("\t");
		}
		i++;
	}
	printf("};");
	return 0;
}