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#include <stdio.h>
int main () {
float vertexdata[] = {
-0.5, 0.5, -.5, // x y z
0.5, 0.5, -.5,
0.5, -0.5, -.5,
-0.5, -0.5, -.5,
-0.5, 0.5, 0.5, // x y z
0.5, 0.5, 0.5,
0.5, -0.5, 0.5,
-0.5, -0.5, 0.5,
//normal positions
1.0, 0.0, 0.0,
-1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, -1.0, 0.0,
0.0, 0.0, 1.0,
0.0, 0.0, -1.0,
};
//polygons of the box mode based on the vertex data.
//they must be clockwise from the front so that they are culled when not
//seen
int elementdata[] = {
0,13, 1,13, 3,13,
3,13, 1,13, 2,13,
1,8, 5,8, 2,8,
2,8, 5,8, 6,8,
5,12, 4,12, 6,12,
4,12, 7,12, 6,12,
4,9, 0,9, 7,9,
0,9, 3,9, 7,9,
3,11, 6,11, 7,11,
2,11, 6,11, 3,11,
0,10, 4,10, 5,10,
5,10, 1,10, 0,10,
};
int i = 0;
printf("float vertexdata[] = {\n");
while (i < 72) {
printf("%f,%f,%f, ",vertexdata[(elementdata[i] * 3)],vertexdata[(elementdata[i] * 3) + 1],vertexdata[(elementdata[i] * 3 )+ 2]);
if (((i + 1) % 6) == 0) {
printf("\n");
} else if (((i + 1) % 2) == 0) {
printf("\t");
}
i++;
}
printf("};");
return 0;
}
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