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#include <stdio.h>
int main () {
float vertexdata[] = {
-0.5, 0.5, -.5, // x y z
0.5, 0.5, -.5,
0.5, -0.5, -.5,
-0.5, -0.5, -.5,
-0.5, 0.5, 0.5, // x y z
0.5, 0.5, 0.5,
0.5, -0.5, 0.5,
-0.5, -0.5, 0.5,
//normal positions : 8
1.0, 0.0, 0.0,
-1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, -1.0, 0.0,
0.0, 0.0, 1.0,
0.0, 0.0, -1.0,
//texcoords : 14
0.0, 0.0, 0.0,
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
1.0, 1.0, 0.0,
};
//polygons of the box mode based on the vertex data.
//they must be clockwise from the front so that they are culled when not
//seen
int elementdata[] = {
0,13,16, 1,13,17, 3,13,14,
3,13,14, 1,13,17, 2,13,15,
1,8,16, 5,8,17, 2,8,14,
2,8,14, 5,8,17, 6,8,15,
5,12,16, 4,12,17, 6,12,14,
4,12,17, 7,12,15, 6,12,14,
4,9,16, 0,9,17, 7,9,14,
0,9,17, 3,9,15, 7,9,14,
3,11,14, 6,11,17, 7,11,16,
2,11,15, 6,11,17, 3,11,14,
0,10,14, 4,10,15, 5,10,17,
5,10,17, 1,10,16, 0,10,14,
};
int i = 0;
printf("float vertexdata[] = {\n");
while (i < 108) {
printf("%f,%f,%f, ",vertexdata[(elementdata[i] * 3)],vertexdata[(elementdata[i] * 3) + 1],vertexdata[(elementdata[i] * 3 )+ 2]);
if (((i + 1) % 9) == 0) {
printf("\n");
} else if (((i + 1) % 3) == 0) {
printf("\t");
}
i++;
}
printf("};");
return 0;
}
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